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Vatras
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« Reply #100 on: December 24, 2009, 07:22:08 pm » |
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I'm downloading it right now!
If you want , you can find it on steam at 9.99€ for the next 28h
Xmas prieces....
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Vatras
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Ser!ous Play3r
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 Finland
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« Reply #101 on: December 24, 2009, 09:13:51 pm » |
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I buyed it too. Nice game.
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Ser!ous Play3r
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skwizgar
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« Reply #102 on: December 26, 2009, 01:28:03 pm » |
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...
this 2nd picture is second encounter, isnt it? looks like the first level of SE to me. im talking about the 2nd pic on the first page almost at the bottem, as it didnt copy in quote
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« Last Edit: December 26, 2009, 01:29:03 pm by skwizgar »
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.:::|SKWIZGAR|:::.  Sig Made by ==>dexoTroniC<=== .:-'~'*-{-_FIGONA_-}-*'~'-:.====> .:::|Skwizgar|:::.
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Finnish Guy
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« Reply #103 on: December 26, 2009, 04:40:40 pm » |
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...
this 2nd picture is second encounter, isnt it? looks like the first level of SE to me. im talking about the 2nd pic on the first page almost at the bottem, as it didnt copy in quote Yea it is. Like first pic too
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Vatras
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« Reply #104 on: January 10, 2010, 05:53:02 pm » |
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6.79€ on steam now btw...
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Vatras
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EVOLTA
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~Figona~
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« Reply #105 on: January 10, 2010, 09:57:17 pm » |
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6.79€ on steam now btw...
my computer doesn't run it 
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Finnish Guy
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« Reply #106 on: January 18, 2010, 07:49:38 pm » |
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I asked Alen from CroTeam do they plan release Serious Sam Gold Edition (FE,SE) at steam, and this was the answer: Maybe after SSHD:SE is out first.
If that come true, I believe it would give big boost to servers if it would be 2,99€ or something. But let's see how HD's deathmatch work first 
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« Last Edit: January 18, 2010, 07:49:54 pm by Finnish Guy »
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The Tyrant
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« Reply #108 on: January 18, 2010, 08:34:09 pm » |
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Ya, hope that HDSE multi works good, not like tha HDFE single... WE WANNA ROCKET JUMP!!! 
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Ser!ous Play3r
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« Reply #109 on: January 18, 2010, 08:44:19 pm » |
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Ser!ous Play3r
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EVOLTA
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~Figona~
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« Reply #110 on: January 18, 2010, 08:50:07 pm » |
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stupid PC
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Finnish Guy
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« Reply #112 on: January 22, 2010, 08:17:35 pm » |
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New update:
- Demo recording and playback added. - Works in single player, on server and on client. - Can record demo segments while playing a demo. - Recording started from menus, or using F7 in game. - Hud shows current recording or playback status. - Cutscenes cannot be recorded - recording is automatically stopped when a cut scene is encountered. - Changed the alignment of all table items in the join game menu from centered to left aligned. - Some widgets in CPU performance customization options were not functional. - Leaderboards menu now supports double click on leaderboard players for details. - 3rd person view mode now persists when respawning. - Bullet fly-by sounds were sometimes played for the wrong player. - The rocket model in the first person RL weapon would sometimes dissapear/flicker. Fixed. - Fixed flashing crumbs when prebaked lights are used. - net_fConnectionTimeout was not honored by the "Connecting" progress screen, thus limiting it to 10 seconds of its hardcoded value. - Fixed possible timing issue with sounds that have their pitch set too high resulting in unsupported frequency by the sound HW and/or API. - Sound mixer frequency can now be 48/44 kHz or 22 kHz if cvar 'sfx_bLowSampleRate' is set. (Cvar 'xad_iMaxSampleRate' has been deprecated.) - Fixed crash inside XAudio2 when sound HW supports sample rates higher than 100 kHz. - Master sound mixer frequency (sample rate) and speaker config are now reported to console at startup. - Better sound mixing performance of XAudio2 under sound boards that support very high sample rates (more than 48 kHz). - Enabled DirectSound and OpenAL sound APIs. To change the current API, adjust sfx_iAPI and restart the game. Note that those APIs are not officially supported. - Fixed boss bar not being shown in some rare cases. - Fixed problem with crosshair sometimes being rendered wrong (flickering). - Fixed problem with having too many occlusion queries under 3 or more GPU setups. - Fixed a crash that happened in graphics options when user resets cvars via console cvarResetToDefaults() command. - Fixed a rare application crash on exit that prevented settings from being saved. It happened mostly on single-core machines, but sometimes on multi-core as well.
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Finnish Guy
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Finnish Guy
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« Reply #114 on: January 22, 2010, 09:01:01 pm » |
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Next is Dedicated Servers and then Deathmatch cos it's big feature
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Finnish Guy
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The Tyrant
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« Reply #115 on: January 22, 2010, 09:16:22 pm » |
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-ADrenaLine-
][_, {[]} ][_,
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Just me..,
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« Reply #116 on: February 02, 2010, 04:09:51 pm » |
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yo great news 
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Finnish Guy
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« Reply #117 on: February 18, 2010, 11:56:05 pm » |
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New update:
Added Dedicated server. Use the Tools tab in Steam to install the dedicated server utility, then consult Help/DedicatedServer_Readme.txt for information about how to configure and run a server
When enumerating listen servers (i.e. non-dedicated), the servers from the entire world are now listed (as opposed to only those in your vicinity, as it was previously). This should help with low availability of servers in some parts of the world
Fixed case where weather/time-of-day on Hatshepsut were sometimes different on client and server (and wrongly recorded into demos)
Alen from Croteam: This took quite a bit longer than initially expected, but the deathmatch work has progressed rather nicely in parallel, and the dm patch will hopefully be in beta very soon. It actually turned out even more advanced than I'd expected. and we hope that the players will like the DM as much as we do while playing the test builds in the office. 
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.:-'~'*-{-_FIGONA_-}-*'~'-:.====> Finnish Guy
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The Tyrant
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« Reply #118 on: February 19, 2010, 12:12:39 am » |
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Alen from Croteam: This took quite a bit longer than initially expected, but the deathmatch work has progressed rather nicely in parallel, and the dm patch will hopefully be in beta very soon. It actually turned out even more advanced than I'd expected. and we hope that the players will like the DM as much as we do while playing the test builds in the office.  We hope that DM will be "playable" in sense of like we play in normal ss, then sure we'll like it 
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